TITLE: Gloom
AUTHOR: Jake "UnReally" Splichal
E-MAIL: jakeforce2000@yahoo.ca

FILENAME: DM-Gloom.ut2
FILESIZE: 28.7 MB
DATE RELEASED: August 30, 2007
VERSION: FINAL
NOTE: THE ECE BONUS PACK IS REQUIRED TO PLAY THIS MAP (Textures and meshes being used) <<======

INSTALLATION INSTRUCTIONS: Extract the map file ( ut2 extension) from the DM-Gloom.zip archive, and place this in your //UT2004/maps folder.

DESCRIPTION: Set in a dreary, half ruined castle below an overcast and rainy sky. A good mix of catacombs, hallways, arena 	and open ramp areas. Plenty of items to be hoarded... which is entirely the idea!

PLAYERS: 2-4 players, 1on1 being ideal. Also, try a 2on2 team game!

BOTS: Fully scripted and supported. They have a few fancy tricks and jumps on higher settings.

GAMEPLAY: This map is very focused on keeping players moving and running laps, creating a fast pace through the need to hunt down pickups for health, shields, and udamage. Very reminiscent of Quake 3 and the original UT. While a good deal of the map is more closed in than other levels in UT2004, there's a fair share of arena style rooms, as well as tighter flak-friendly passageways. This is definitely NOT a map for campers, at least not when the opposition is smart.

CREDITS: There isn't a great deal of custom artwork in this level, save the necessities (Broken rocks, tiles, planks, torches/sconces/lanterns), and a few water textures/cubemaps. Everything else in this map came packed with UT2004 and the ECE bonus pack.